Deleted user
posted 3 years ago
How would you choose a creative commons/open source license for a work of fiction in which the code itself comprises all/part of the story being told?
In cases where there is a clear delineation between the engine being used to tell the story and the assets being used to tell the story - e.g. your average open-source video game - it seems like a reasonable approach would be to use a separate content license for the assets in question. However, it's possible to imagine a situation in which this distinction does not really exist. If you wanted to allow derivative works of this situation, would you use a creative commons license, would one of the open-source licenses be more appropriate; or would you need to use a combination of licenses to distinguish between the work of fiction and the produced code?
  • United Kingdom
  • Intellectual Property

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